Ventures

Software Engineer B.Sc. CS, Stanford University

ventures_resume_07-aug-2026.pdfDownload File · PDF, 538 KB

C++/C# engineer with 10+ years of experience specialized in developing tools, gameplay features, and AI behavior at AAA-scale. Passionate about performance optimization, documentation, and building teams to drive ambitious projects.

Main Quests

  1. Snap Inc.

    Los Angeles, CA · Jan 2026 – Present

    AR / AI Engineer (C++, TS, JS) on Lens Studio (a public game engine) for AR (SPECS) and mobile

    • Led agentic-testing across an 81-person team, deploying cloud build agents to asynchronously validate in-house Lens Studio AI skills for Claude, Codex, and Cursor.
    • The automated pipeline dynamically provisioned PCs, from a pool of 39 build machines, to download the latest Lens Studio builds, sync targeted commits from a skills repository, and execute both scenario and agentic testing to pinpoint system improvements.
    • Infrastructure included Slack notifications to alert developers of build results in real-time, scheduled testing to identify regressions early, and support of A/B testing extensions for developers to test their skill changes prior to submission.
    • Managed contractors from a 3rd party company to identify gaps in our documentation’s “AEO” (AI search optimization) and drive improvement.
    • Championed customer perspective by continuously auditing our software to identify and eliminate critical UX blind-spots — mobilizing 15+ cross-functional contributors to resolve key friction points.
    • Pioneered use of agentic AI workflows in my software development, ranking in the top 2% (#13 of 769 developers in Snap Inc.) for AI-generated code contribution across the company.
    • Wrote user-facing docs for CLAD (Lens Studio’s agentic workflow), including front-end development of all the web pages on our public-facing site: developers.specs.com/docs/clad (opens in a new tab).
  2. Amazon Games

    San Diego, CA · Nov 2023 – Present

    Gameplay & Tools Engineer in Unreal Engine 5 (C++)(BP aka Blueprints) on Unannounced AAA game

    • Designed C++/BP architecture for the staging and UI of conversations between players and gen-AI NPCs, supporting dynamic LLM-driven animations and real-time responses to player input
    • Instrumented UE5 project’s editor load and automated uploading telemetry-data to CloudWatch
    • Led Confluence documentation efforts across the team, contributing >20% of all engineering docs
    • Parallelized data object loading to achieve a 7.2x (20.9s → 2.9s) improvement in editor load times
    • Organized project-wide bug burndown, eliminating 875 asset errors, and implemented validation workflows to detect and prevent future regressions
    • Led the Diversity Equity and Inclusion book club for all of Amazon Games 15+ consecutive months
  3. id Software

    Remote · Mar 2022 – Nov 2023

    Gameplay & AI Engineer in custom engine (C++) on Doom: The Dark Ages

    • Led engineering support for several AI (Kreed Maykr, Imp Stalker, and Acolyte)
    • Integrated cutting-edge destruction physics (Havok) into custom engine (id Tech 8)
    • Led Confluence documentation efforts across the team, contributing ~50% of all engineering docs
    • Started “Engineer’s Book Club” for team to regularly discuss AI whitepapers and tech talks
  4. Raven Software (Activision-Blizzard-King)

    Remote · Nov 2020 – Feb 2022

    Gameplay Engineer (Assoc.) in custom engine (C++)(GSC)(Lua) on Call of Duty: Warzone

    • Designed and implemented new game modes from ideation to deployment
    • Led implementation for seasonal content including Festive Fervor’s Christmas trees & elves
    • Assisted in coordinating a cross-studio team to collaborate on engine documentation

Side Quests

  1. Ventures Ventures LLC & Black Vein Productions (weekend indie projects)

    2016 – Present

    Engineering / Design in Unity (C#)

  2. Stanford University

    Stanford, CA · 2017 – 2019

    Course Instructor

Starter Quests (Internships)

  1. Epic Games

    Remote · 2020

    Gameplay Engineer (intern) in Unreal Engine on Fortnite Creative

    • Improved multiplayer level-design tools for player creators
  2. Manticore Games

    San Mateo, CA · 2019

    Developer Relations / Gameplay Engineer (intern) for Core, a custom UE4-based engine (Lua)

    • Created user-facing documentation and tutorials for making games
  3. Sony Santa Monica

    Playa Vista, CA · 2019

    Gameplay Engineer (contractor) in custom engine (C++) on God of War: Ragnarök

    • Collaborated with animators to create tools for animation runtime debugging
    • Supported designers by creating AI function nodes for visual-scripting behavior trees
  4. Hangar 13 (2K Games)

    Novato, CA · 2018

    Gameplay Engineer (intern) in custom engine (C++) (Lua) on Unannounced (Cancelled)

    • Implemented player-combat abilities for an unannounced title
  5. Facebook

    Menlo Park, CA · 2017

    Software Engineer (intern) in Unity VR (C#) on Facebook Spaces

    • Facilitated rapid iteration of new user-facing VR-interactables for Facebook Spaces
    • Implemented networking support for persistent data
  6. Iron Tiger (NCsoft)

    Menlo Park, CA · 2017

    Tools Engineer (contractor) in Unity Mobile (C#) on Unannounced (Cancelled)

    • Created a testing suite for the design team to rapidly evaluate player loadouts
  7. Tilting Point

    New York City, NY · Winter 2016

    Game Designer (intern) on Pool Elite

    • Simulated in-game economies to advise design of player monetization
  8. Zynga

    San Francisco, CA · Summer 2016

    Gameplay Engineer (intern) in Java & Unity Mobile / VR (C#) on Unannounced (Cancelled)

    • Rapid development/prototyping of new game ideas, automated scenario testing
  9. International Pharmaceutical Federation (FIP)

    Ontario, Canada · 2013 – 2021

    Engineer in Java & Unity Mobile (C#) on FIP Glyph: fip-glyph.weebly.com (opens in a new tab)

    • Designed and implemented app to translate, orate, and visually depict medication instructions
    • Google Fair finalist, Intel ISEF & STS finalist, NY Science Fair finalist, US Surgeon General’s Award
  10. NASA

    New York City, New York · Summers of 2013 & 2014

    • Studied El Niño Southern Oscillation and its impact on Southeast Asian economies
    • Predicted coronal mass ejections based on solar flare data, presented research at AGU conference
  11. SS&C

    New York City, New York · Summer of 2012

    Software Engineer (intern) (Java)

    • Implemented utility functions for insurance applications

Achievements of 2025

Skill Points

  • Two Black Belts (Taekwondo & Jiu-jitsu)
  • Eagle Scout, with an archery merit badge
  • Time Magazine’s 2006 Person of the Year
  • Google Play game design awards finalist

Leaderboard