Side Quests

A lot of my work has been in AAA which is often cloaked under a shadowy cloud of NDAs and patrolled by ominous all-knowing corporate attorneys (think dementors, but with leather briefcase-satchels overflowing with litigation documentation, all written in Latin of course). So it suffices to say that I can't chat too much about those project besides what's in my resume. But these projects I made in my spare time.
Labors of love, and sometimes, rarely, profitable.

NoStranger

A mobile ARG (alternate reality game) that leads users on a scavenger hunt through real social media websites (Facebook, Youtube, etc.) Users call phone numbers, visit websites, and solve puzzles. This game is narrative-driven and has a cult following. Cults are fun!

NoStranger has 4.5 stars and over 1,000,000 downloads
NoStranger was a finalist in Google's 2017 Indie Games Festival
My Roles: design, programming, writing, monetization, marketing
Collaborators: Scott Mulligan (an expert at writing and marketing) 
2017

nostranger.weebly.com (opens in a new tab)   

Stanford Game Development Course, CS146

I led development and instruction of Stanford's inaugural game development course, CS146. With the help of my team, I taught the course for two years and helped place many students into full-time career opportunities. Teaching is one of my greatest passions. <3

 My Roles:  petitioning to create the course, authoring the weekly assignments, grading student submissions, creating educational materials (online guides and tutorial videos), building the course website, recruiting industry speakers to our lectures, and moderating Q&A sessions.
Collaborators: Tom Wang (Riot Games), Dr. Doug James and Dr. Ingmar Riedel-Kruse (Stanford University)
2016 - 2018

stanfordgamedev.weebly.com (opens in a new tab)

Head Hunters

Head Hunters is a top-down extraction shooter. Control soldiers manually or use demonic possession to command a full squad of AI soldiers at once. Explore solo through a rich player-choice driven story campaign, or team up with friends in Co-Op multiplayer to stake your claim as a Lord of Hell!

A work in progress...
My Roles: everything
2021 - ongoing

Steam Page (opens in a new tab)

Do Animals Dream?

A cute and cuddly adventure game with a dark disturbing secret. You play as a human who has shipwrecked on a mysterious island of cute talking animals. You’re tasked with saving their leader, Lord Lionidas! To save him, you’ll need to make friends and work together with the local critters!

Thousands of players have now taken the 1 week vegan pledge (opens in a new tab)
DAD received the Awesome Foundation's 2021 grant for Artwork

My Roles: design, programming, writing, monetization, marketing
Collaborators: Scott Mulligan (an expert at writing and marketing) 
2021

Steam Page (opens in a new tab)

NSA Intern

My most controversial work to date! Boasting bans from both the App Store and Play Store, this is the game your parents warned you about. NSA Intern is a nasty political satire that details the intimate lives of homosexual terrorists, on the loose!
My Roles: design, programming, writing, monetization, marketing
Collaborators: Scott Mulligan (an expert at writing and marketing) 
2017 - 2019

NSAIntern.com     

A Queer Perspective

A work-in-progress 3-part walking simulator that goes deep on the spooky vibes. Developed in Unity and probably "come out" sometime before 2030.
AQP: Coming Out won the Student Choice Award at the 2018 Stanford Game Jam

My Roles: design, animation, programming
Solo project
2018+
Coming Out (opens in a new tab)

Lightspeed

A prototype PC game made for my college class. It's a multi-platform, real-time, peer-to-peer networked, racing game built in the Unity Engine and networked with Photon. This game is buggy as shit and a whole lotta crazy!
My Roles: design, programming, writing, monetization, marketing
Collaborators: Chase Lortie and Amy Chen (Stanford)
2018

Prototype & Report (opens in a new tab)

Drowned

A moody walking simulator that explores reckless poolside alcoholism. Based on a true story? Wouldn't you like to know!
My Roles: design, coding
Solo Project
2018

OpenGL Graphics

Image rendering in OpenGL for Ron Fedkiw's CS148.
My Roles: design, programming
Collaborators: Jay Zhongjie Li (programming)
2016

Untextured render of a dim study with a desk, computer and moonlit window
Final textured render of the same study, lit by a desk lamp

Ricochet

Mobile top-down shooter with projectile laser beams that ricochet off walls.
My Roles: design, programming
Collaborators: Gabriel Green (graphics)
2016

Game-jam screenshot: “level 6: meet the turret”, a yellow ship among turrets in space

Tindémon!

Have you ever wanted to make sweet and tender love to a handsome pokémon? Well, you're not alone! I worked a team with the hilarious Jolie Menzel (opens in a new tab) (South Park: The Stick of Truth) to create a cheeky Tinder parody!
My Roles: design, programming
Collaborators: My Global Game Jam 2015 Team
2015

Tindémon game screen: a pixel-art monster profile with reject and like buttons
Pixel-art calendar app: “Little by little you are filling your calendar up with dates”
Pixel-art dating game dialogue: “So what kind of movies you like?”

High School Papers

A Heuristic Analysis of Chess Computers:
This investigation analyzed combinatory mathematics’ influence on the decisions of computer players with emphasize on the endgames of chess matches and with respect to chess’ solvability.
Download PDF

Chessboard with arrows showing piece moves

AES Encryption:
This investigation evaluates Advanced Encryption Standard (AES) encryption as a means to encode information specifically for integration within my program The Prescription Architect (see Research/FIP).
 Download PDF

Diagram of AES encryption steps with hexadecimal byte matrices

NASA Research

Ventures and Lewis beside their research posters at the American Geophysical Union 2014 conference

For several years, I worked for the National Aeronautic and Space Administration (NASA) as an independent contractor under the Goddard Institute for Space Studies (GISS). My team published two papers.

Learn more

FIP Glyph

Group photo of the FIP Military and Emergency Pharmacists section at McKee Barracks, 2013

A small collection of recognitions, publications, and awards concerning my science research in pharmacotherapy.

Learn more