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Main Questsid Software ( Gameplay Engineer )
---- Developed several AI from concept to ship-ready ---- Led documentation efforts across multiple disciplines ---- Continually improved internal tooling and dev workflows Call of Duty: Warzone ( Assoc. Gameplay Engineer )
---- Implemented the fast-paced Exfiltration game mode 🔗 ---- Designed & implemented seasonal event content 🔗 ---- Designed & implemented bespoke mid-season content 🔗 ---- Designed & implemented marquee seasonal content 🔗 Fortnite ( Intern Gameplay Engineer )
---- Engineered user-facing tools for map creation and design ---- Optimized networked objects to reduce latency ---- Solved transformation matrix bugs with wicked 3D maths God of War: Ragnarok ( Intern Gameplay Engineer )
---- Created a runtime tool to visualize animation branching ---- Designed visual scripting nodes for AI behavior trees ---- Amended a dialogue tool to speed-up iteration time |
Side QuestsDo Animals Dream? ( self-published indie game )
---- Inspired thousands of players to 'go vegan' for 7+ days 🔗 ---- Twitch Gaming's 2021 "The Weekly" highlight 🔗 ---- Launch-day IGN exclusive interview 🔗 ---- Awesome Foundation 2021 Grant Recipient NoStranger ( self-published indie game )
---- Reached millions of players, through 15+ langauges ---- Finalist of Google Play's 2017 Indie Games Festival CS 146: Introduction to Game Development ( Instructor )
---- Taught 100+ Stanford students how to create videogames ---- Designed custom lesson plans on game development ---- Placed my students into competitive roles within industry |
But wait... there's more!
You can find more of my adventures
in my resume!
You can find more of my adventures
in my resume!