Indie Projects
A lot of my recent work has been in AAA which is often cloaked under a shadowy cloud of NDAs and paroled by ominous all-knowing corporate attorneys (think dementors, but with leather briefcase-satchels overflowing with litigation documentation, all written in Latin of course). So it suffices to say that I can't chat too much about that; you can find my work history including all those projects here. But these projects I made in my spare time.
Labors of love, and sometimes, rarely, profitable.
Labors of love, and sometimes, rarely, profitable.
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NoStranger
A mobile ARG (alternate reality game) that leads users on a scavenger hunt through real social media websites (Facebook, Youtube, etc.) Users call phone numbers, visit websites, and solve puzzles. This game is narrative-driven and has a cult following. Cults are fun!
NoStranger has 4.5 stars and over 1,000,000 downloads
NoStranger was a finalist in Google's 2017 Indie Games Festival My Roles: design, programming, writing, monetization, marketing Collaborators: Scott Mulligan (an expert at writing and marketing) 2017 nostranger.weebly.com |
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Stanford Game Development Course, CS146
I led development and instruction of Stanford's inaugural game development course, CS146. With the help of my team, I taught the course for two years and helped place many students into full-time career opportunities. Teaching is one of my greatest passions. <3
My Roles: petitioning to create the course, authoring the weekly assignments, grading student submissions, creating educational materials (online guides and tutorial videos), building the course website, recruiting industry speakers to our lectures, and moderating Q&A sessions.
Collaborators: Tom Wang (Riot Games), Dr. Doug James and Dr. Ingmar Riedel-Kruse (Stanford University) 2016 - 2018 stanfordgamedev.weebly.com |
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Head Hunters
Head Hunters is a top-down extraction shooter. Control soldiers manually or use demonic possession to command a full squad of AI soldiers at once. Explore solo through a rich player-choice driven story campaign, or team up with friends in Co-Op multiplayer to stake your claim as a Lord of Hell!
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Do Animals Dream?
A cute and cuddly adventure game with a dark disturbing secret. You play as a human who has shipwrecked on a mysterious island of cute talking animals. You’re tasked with saving their leader, Lord Lionidas! To save him, you’ll need to make friends and work together with the local critters!
Thousands of players have now taken the 1 week vegan pledge
DAD received the Awesome Foundation's 2021 grant for Artwork My Roles: design, programming, writing, monetization, marketing Collaborators: Scott Mulligan (an expert at writing and marketing) 2021 Steam Page |
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Tony Hawk's Existential Nightmare
The incredible untold untrue tale of how Anthony Franklin Hawk ascended to the status of a LEGENDARY skater.
My Roles: design, programming, writing, singing Collaborators: Scott Mulligan (an expert at writing and marketing) 2020 Play for Free |
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NSA Intern
My most controversial work to date! Boasting bans from both the App Store and Play Store, this is the game your parents warned you about. NSA Intern is a nasty political satire that details the intimate lives of homosexual terrorists, on the loose!
My Roles: design, programming, writing, monetization, marketing Collaborators: Scott Mulligan (an expert at writing and marketing) 2017 - 2019 NSAIntern.com |
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A Queer Perspective
A work-in-progress 3-part walking simulator that goes deep on the spooky vibes. Developed in Unity and probably "come out" sometime before 2030.
AQP: Coming Out won the Student Choice Award at the 2018 Stanford Game Jam My Roles: design, animation, programming Solo project 2018+ Coming Out |
Lightspeed
A prototype PC game made for my college class. It's a multi-platform, real-time, peer-to-peer networked, racing game built in the Unity Engine and networked with Photon. This game is buggy as shit and a whole lotta crazy!
My Roles: design, programming, writing, monetization, marketing Collaborators: Chase Lortie and Amy Chen (Stanford) 2018 Prototype & Report |
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Matrix Boxer
Isometric 2-player puzzle game. Created for the 2016 Global Game Jam.
My Roles: design, programming Collaborators: my GGJ 2016 team 2016 Download |
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Tindémon!
Have you ever wanted to make sweet and tender love to a handsome pokémon? Well, you're not alone! I worked a team with the hilarious Jolie Menzel (South Park: The Stick of Truth) to create a cheeky Tinder parody!
My Roles: design, programming Collaborators: My Global Game Jam 2015 Team 2015 |
Candy Crush Clone
Funny story actually, I was in highschool and some folks asked me to make a Candy Crush clone to evaluate my candidacy to work at their company. They wanted it in HTML (that was probably one of the first red flags). Anyways, the company dissolved before I got an offer.
My Roles: design, programming Solo Project 2015 Download |
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High School Papers
A Heuristic Analysis of Chess Computers:
This investigation analyzed combinatory mathematics’ influence on the decisions of computer players with emphasize on the endgames of chess matches and with respect to chess’ solvability. Download PDF |
AES Encryption:
This investigation evaluates Advanced Encryption Standard (AES) encryption as a means to encode information specifically for integration within my program The Prescription Architect (see Research/FIP). Download PDF |