My Timeline
To make a long story short... I started programming in middle school (taking online courses through the Johns Hopkins Center for Talented Youth). During highschool I interned at a few non-gaming companies and completed a research project that placed first at the New York State Science & Engineering Fair. My research led me to study Computer Science at Stanford. After my freshman year, I landed my first industry gig at Zynga and founded my indie company which later released the hit indie game, NoStranger. While studying at Stanford, I continued to intern at companies, produce indie games, and teach game development. After graduating from Stanford, I landed a gig working on Call of Duty. I worked there a little over a year and then took on a role at id Software.
2021 - 2022
Began working at id Software
2020 - 2021
Worked for Raven Software on Call of Duty: Warzone
Graduated from Stanford
Worked at Sony Santa Monica, God of War team (unreleased game)
Worked at Manticore Games
Interning at Epic Games (Fortnite)
Launched Do Animals Dream?, an indie game
2018 - 2019
Studied at Stanford
Taught at Stanford
Launched NSA Intern, my third indie game
2017 - 2018
Taught at Stanford
Worked at Hangar 13 of 2K Games (unreleased game)
Interned at Facebook on Social VR team (cancelled game)
Worked as a Tools intern at NCsoft (cancelled game)
Began work on NSA Intern, my third indie game
2016 - 2017
Worked at Hangar 13 of 2K Games
Began studying at Stanford University
Created my second indie game, NoStranger
Interned at Zynga (cancelled game)
Worked as a design intern at Tilting Point
------> Increased Pool Elite ARPDAU by 250% by designing a dual-currency economy
------> Developed comprehensive economy and progression simulations for three games
2015 - 2016
Graduated High School
Released my first indie game, Ricochet
Released The Prescription Architect (the start of my FIP research)
Traveled around the world with my FIP research
------> Finalist Award at Google Science Fair
------> Semi-Finalist Award at Intel STS
------> Finalist Award at Intel ISEF
------> Presented research at FIP World Congress in Ireland
0000 - 2015
Worked for two consecutive summers as an intern for NASA
Interned at SS&C as a java programmer
I was born a fat little baby in Plainview, NY
Began working at id Software
2020 - 2021
Worked for Raven Software on Call of Duty: Warzone
Graduated from Stanford
Worked at Sony Santa Monica, God of War team (unreleased game)
Worked at Manticore Games
Interning at Epic Games (Fortnite)
Launched Do Animals Dream?, an indie game
2018 - 2019
Studied at Stanford
Taught at Stanford
Launched NSA Intern, my third indie game
2017 - 2018
Taught at Stanford
Worked at Hangar 13 of 2K Games (unreleased game)
Interned at Facebook on Social VR team (cancelled game)
Worked as a Tools intern at NCsoft (cancelled game)
Began work on NSA Intern, my third indie game
2016 - 2017
Worked at Hangar 13 of 2K Games
Began studying at Stanford University
Created my second indie game, NoStranger
Interned at Zynga (cancelled game)
Worked as a design intern at Tilting Point
------> Increased Pool Elite ARPDAU by 250% by designing a dual-currency economy
------> Developed comprehensive economy and progression simulations for three games
2015 - 2016
Graduated High School
Released my first indie game, Ricochet
Released The Prescription Architect (the start of my FIP research)
Traveled around the world with my FIP research
------> Finalist Award at Google Science Fair
------> Semi-Finalist Award at Intel STS
------> Finalist Award at Intel ISEF
------> Presented research at FIP World Congress in Ireland
0000 - 2015
Worked for two consecutive summers as an intern for NASA
Interned at SS&C as a java programmer
I was born a fat little baby in Plainview, NY